Infimus Update 2: Death Is Not A Dot, But A Spiral
Play it here:
https://dashingdon.com/go/8686
Features:
Completely rewritten tutorial and character creation
A meeting with the ghosts of past supervillains
Introduction to the Reveries system
ok, when I said "this weekend" last week I should've said "next weekend". I've spent quite some time completely revamping the game and thinking about where I wanna take this project. So. Going forward, a few changes.
1) Infimus Tumblr
Thought I'd make a dedicated blog for the game, so here it is. please engage with my (currently null) content:
https://infimus-interactive-fiction.tumblr.com/
2) Midweek devlogs every Thursday, beta updates every Saturday, moved to a Stable build the week after.
I've found a weekly schedule to be much more manageable for me than the...weird 10 days thing I had before, and that midweek updates keep me honest. Those will be posted here and on the Tumblr. I will also upload whatever it is I'm working on every week, and upgrade the previous week's update over to a stable build. This, I think, provides a good balance between people who are like "I just wanna play the game without bugs" vs "Gimme the game now, I don't care about bugs". I may need to slow this process down depending on how it goes, but that's the plan.